Ack! Zombies
Top-down dual analog shooter written for Windows using C++ and Direct3D 9. Five-month culminating project at Full Sail University during which I was the technical lead, focusing on graphics and tools.
See it on Github >
I’m a web and software developer in San Francisco. I spend my free time working on game tools, engine design, web interaction, and playing Guitar Hero like a boss. Check out some of my personal work below.
Top-down dual analog shooter written for Windows using C++ and Direct3D 9. Five-month culminating project at Full Sail University during which I was the technical lead, focusing on graphics and tools.
See it on Github >
Top-down shooter developed in 72 hours for the 23rd Ludum Dare game jam, developed using ActionScript 3 and FlashPunk. Lots of pizza rolls and Red Bull went into this one.
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Cross-platform game and simulation engine in C#. Direct3D 11 support only to start, planning to support Windows, Mac, iOS and Android.
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JavaScript game framework written for HTML5 browsers. Currently supports Canvas 2D rendering, working on WebGL rendering now.
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Cross-platform game engine written to take advantage of the newest C++ 11 features and library specifications. Currently supports Direct3D 11 primarily. Mac & iOS support on the way.
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Early prototype/proof-of-concept of a markup-driven UI library inspired by WPF/XAML and QtQuick/QML. While the idea is to allow building any applications utilizing 3D graphics hardware, Flux is targeted at games, making integration with existing engines the primary objective. Still working on markup parsing and initial UI object model.
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MonoEmbed was an exercise in integrating Mono for use as a scripting engine in a game written in C++. The project includes a tool for generating wrapper classes for the host language (currently C++ only) from T4 templates, using information gathered about .NET assemblies using Cecil.
See it on Github >